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Manus Credits Explained: What a Task Costs and When Credits Reset

How Manus credits work: what a task costs (200 to 900 credits in Manus's examples), the order credits are spent, daily credits for Manus 2.0 Lite, no rollover, refunds for failed tasks and add-on credits.

UpdatedOctober 22, 2026

In short

A Manus credit pays for the work a task does while it runs: model tokens, the virtual machine and any third-party APIs. Manus does not fix a price per task, so a quick request costs a few hundred credits and a long build can cost several times that; its own examples range from 200 credits for a 15-minute chart to 900 for an 80-minute web app. Monthly credits reset each cycle and do not roll over, the 300 daily credits reset at midnight UTC and work only on Manus 2.0 Lite, and credits for a task that fails on Manus's side are refunded.

On this page4

Manus's examples run from 200 to 900 credits

These are the only task costs Manus publishes. The last column divides the 4,000 credits of the base Pro tier by each example; it is ToolColumn arithmetic, not a Manus allowance.

Task

Mode and duration

Credits

Tasks per 4,000 credits

A chart from basketball data

Standard, 15 minutes

200

20

A wedding web page

Standard, 25 minutes

360

11

A daily sky-events web app

Complex, 80 minutes

900

4

Time is the clearest signal: the 80-minute task used four and a half times the credits of the 15-minute one. Credits are used only while a task is actively processing.

Five balances, spent in a fixed order

An account can hold several kinds of credits at once, and Manus spends them in this order: event credits from promotions, then daily credits, then monthly plan credits, then add-on credits, then any remaining free credits. Because daily credits are spent before monthly ones, a task on Manus 2.0 Lite uses up the day's 300 first and only then draws on the month's allowance. Tasks on Manus 2.0 and 2.0 Max cannot use daily credits at all.

What resets and what carries over

Monthly credits are the ones you lose. They reset to the plan's amount at each cycle, and yearly plans refresh them monthly on UTC time, so a yearly plan is twelve separate monthly balances rather than one annual pool. After a cancellation, whatever is left goes to zero when the paid cycle ends. Upgrading mid-cycle adds a prorated share of the larger tier's credits without moving the renewal date.

Add-on credits last longer. They carry over from month to month while you keep a paid plan, become inactive if the account drops to Free, and come back if you subscribe again.

Running out mid-task

You cannot start a task with a balance at or below zero. A task already running can finish its last step even if that takes the balance negative; the deficit is taken from the next refresh. More credits come from moving to a higher tier (Manus pricing lists them) or, for individuals on the highest monthly tier only, from add-on credits. The website gives no price for add-ons; the iOS app sells 2,000 credits for $20, which is $10 per 1,000, twice the base Pro rate.

Cue, Manus's personal-agent app, uses the same account, but its phone-number subscription counts toward a separate Cue weekly allowance rather than Manus credits.

Official sources

Editorial guidance grounded in official product sources.

FAQ

Common questions

How many credits does a Manus task use?

It depends on how long and complex the task is. Manus's own examples are 200 credits for a 15-minute chart, 360 for a 25-minute web page and 900 for an 80-minute web app.

Do Manus credits roll over?

Monthly credits do not; they reset each cycle, on yearly plans too. Daily credits reset to 300 at midnight UTC. Add-on credits carry over as long as you keep a paid plan.

What happens when I run out of Manus credits?

You cannot start a new task at zero. A running task can finish its last step and leave a negative balance, which is settled at the next refresh. To keep going, upgrade or, on the top tier, buy add-on credits.

Does Manus refund credits for a failed task?

Yes, in full, when a task fails because of a technical problem on Manus's side.

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