Recommended baseline
Plus
This is ToolColumn's recommended starting tier for this plan comparison.
Pricing
Luma pricing now runs on Plus, Pro and Ultra plans with 10,000 to 150,000 monthly credits, plus Team, Enterprise and a per-video Ray3.2 API. See what each credit buys.
Buyer guide
Compare entry cost, billing terms, and included usage to find the best starting tier for your purchase.
Recommended baseline
This is ToolColumn's recommended starting tier for this plan comparison.
Annual billing
Yearly billing saves up to 20%: Plus drops from $30 to $25 a month, Pro from $90 to $75 and Ultra from $300 to $250.
API boundary
The Luma API is billed per video, separately from Plus, Pro and Ultra credits; budget app and API usage as separate lines.
Tracks
Free
Use Luma's free trial access to test prompt style and output before paying; the pricing page lists no free credit allowance.
Best for: Exploration, learning, and internal quality checks
Avoid if: You need commercial output or a predictable monthly allowance
$30/mo · annual $25/mo
Move to Plus for commercial use and 10,000 monthly credits, about 25 finished five-second 1080p Ray3.2 clips.
Best for: Solo creators and freelancers
Avoid if: The core need is developer API integration rather than app-based creation
Choose Pro (40,000 credits) or Ultra (150,000) when Plus runs out regularly or Luma Agents are part of the workflow.
Best for: Agencies, content teams and studios
Avoid if: You have not yet measured monthly credit use
Custom
Use an organization route when shared workspace, centralized billing, support, governance, or negotiated terms matter more than individual app capacity.
Best for: Teams, agencies, and larger organizations
Avoid if: One individual creator is still validating the workflow
Access paths
Each access path shows who owns the bill and whether access is bundled, separately metered, sold as an add-on, or handled through sales.
The main creator route: Plus, Pro and Ultra include 10,000, 40,000 and 150,000 monthly credits for Luma Ray and third-party image and video models in the Luma app.
Best for: Creators and teams generating video manually in the Luma app
Boundary: Credits are spent per generation at model-specific rates; app credits do not fund Luma API usage.
Open Luma Dream Machine pricing contextPer-video API pricing for Ray3.2: a 5-second clip costs $0.15 at 540p, $0.30 at 720p and $1.20 at 1080p, with HDR at 2x and HDR plus EXR at 3x.
Best for: Engineering teams and product builders
Boundary: Billed separately from app plans; the Scale tier adds dedicated capacity, an SLA and a no-training guarantee.
Open Luma Dream Machine pricing contextOrganization routes for shared workspaces, usage governance, SSO, support, custom fine-tuning, and negotiated terms.
Best for: Agencies, creative organizations, and procurement-led buyers
Boundary: Use this path when standard individual plans do not cover governance, data, support, or collaboration requirements.
Open Luma Dream Machine pricing contextPlan matrix
Compare entry price, billing cadence, and feature access before you commit to annual spend or a higher tier.
Plans listed
5
First paid creator
Plus
Free track
1 plan
Free
Usage: Try Luma for free from lumalabs.ai; the pricing page does not list a free credit allowance
Individual track
3 plans
$30/mo
Annual billing: $25/mo ($300 billed yearly)
Usage: 10,000 credits/mo; Luma and third-party image and video models; guest collaborator edit access; commercial use
$90/mo
Annual billing: $75/mo ($900 billed yearly)
Usage: 40,000 credits/mo; everything in Plus; 4x Luma Agents usage
$300/mo
Annual billing: $250/mo ($3,000 billed yearly)
Usage: 150,000 credits/mo; everything in Pro; 15x Luma Agents usage
Enterprise track
1 plan
Contact for pricing
Usage: Sales-led: team management, shared team credits, usage analytics and SSO; Enterprise adds commitments, training and custom fine-tuning
Free plan
Available
Trial
Flexible days
Billing unit
Flat monthly
Pricing checked
Not recorded
Watchouts
These are the boundary conditions and purchase traps worth checking before you optimize for the lowest headline number.
App plans use monthly credits while the Luma API is billed per video, so the two budgets do not mix.
Third-party models spend credits at very different rates: at 1080p with audio, Veo 3.1 costs 280 credits per second and Kling 3.0 costs 49.
A five-second 1080p Ray3.2 clip costs 400 credits versus 20 for a draft, and HDR doubles the price.
Older guides list Dream Machine Lite, Plus and Unlimited; Luma's pricing page now shows only Plus, Pro, Ultra, Team and Enterprise.
Editorial pricing notes
Plan caveats, contract terms, and feature-access limits that can change what you actually pay.
Luma now sells one subscription ladder for its creative app: Plus, Pro and Ultra, with Team and Enterprise plans through sales. Every paid plan uses the same credit wallet for Luma's own Ray video models, Luma's Uni image model and a catalogue of third-party models, and Pro and Ultra add more Luma Agents usage. Developers who need programmatic generation use the separate Luma API, which is priced per video.
Start with Plus if you are one creator who needs commercial use and roughly two minutes of flagship 1080p video a month. Move to Pro when you regularly exhaust Plus or rely on Luma Agents, and to Ultra only when a studio can actually consume 150,000 credits a month. Use the API when generation has to run inside software or an automated pipeline.
All prices below were checked on Luma's official pricing and API pages on September 28, 2026. The older Dream Machine Web plans (Lite, Plus and Unlimited at $9.99 to $94.99) are no longer shown on Luma's pricing page, and Luma's API documentation now calls the Dream Machine video API a legacy route.
Plan | Monthly billing | Yearly billing | Monthly credits | What it adds |
|---|---|---|---|---|
Plus | $30/month | $25/month ($300/year) | 10,000 | Luma and third-party image and video models, guest collaborator editing, commercial use |
Pro | $90/month | $75/month ($900/year) | 40,000 | Everything in Plus, 4x Luma Agents usage |
Ultra | $300/month | $250/month ($3,000/year) | 150,000 | Everything in Pro, 15x Luma Agents usage |
Team | Contact sales | Contact sales | Shared team credits | Member management, projects, team-wide sharing, usage analytics, SSO |
Enterprise | Contact sales | Contact sales | Custom | Enterprise commitments, dedicated training, custom fine-tuning |
Luma's homepage invites new users to try the product for free, but the pricing page does not list a free plan or a free credit allowance, so treat free access as a trial rather than a plan you can budget around. Yearly billing saves up to 20 percent, which is exactly the gap between $30 and $25 on Plus.
Luma prices each generation in credits, and the cost depends on model, resolution, duration and output format. The rates below come from the cost tables on Luma's pricing page.
Model and setting | Credit cost | Plus (10,000 credits) buys about | Pro (40,000 credits) buys about |
|---|---|---|---|
Ray3.2, 1080p, 5 seconds, SDR | 400 credits | 25 clips (125 seconds) | 100 clips (500 seconds) |
Ray3.2, 720p, 5 seconds, SDR | 100 credits | 100 clips | 400 clips |
Ray3.2, draft, 5 seconds | 20 credits | 500 clips | 2,000 clips |
Ray3.14, 1080p | 80 credits per second | 125 seconds | 500 seconds |
Ray3.14, draft | 4 credits per second | 2,500 seconds | 10,000 seconds |
Kling 3.0, 1080p with audio | 49 credits per second | 204 seconds | 816 seconds |
Veo 3.1, 1080p with audio | 280 credits per second | 35 seconds | 142 seconds |
Three rules change the math. Ten-second Ray3.2 clips cost three times the five-second price, not twice. HDR output costs twice the SDR price, and HDR with EXR export costs three times as much. And third-party models spend the same credits at very different rates: a second of Veo 3.1 with audio costs almost six times as much as a second of Kling 3.0 with audio.
The practical pattern is to explore in draft or 720p, where Plus stretches to hundreds of clips, and render only approved shots at 1080p or in HDR.
On Plus, 10,000 credits for $30 works out to $0.003 per credit, or $0.0025 on yearly billing. A five-second Ray3.2 clip at 1080p (400 credits) therefore costs about $1.20 on monthly Plus and $1.00 on yearly Plus. A five-second Kling 3.0 clip with audio at 1080p (245 credits) costs about $0.74 on monthly Plus.
Retries are the hidden multiplier. If your team needs four attempts to approve one 1080p Ray3.2 shot, the true cost is 1,600 credits, and Plus covers only six approved shots a month. Measure attempts per accepted clip during your first month before deciding whether Pro's larger pool is worth $90.
The Luma API is billed per video, separately from app subscriptions. Its Build tier has no minimum commitment, with rate limits and no latency SLA; the Scale tier adds dedicated capacity, an SLA, moderation, prompt enhancement and a no-training guarantee, starting at a minimum of four capacity units.
Ray3.2 API task | 540p | 720p | 1080p |
|---|---|---|---|
Text- or image-to-video, 5 seconds | $0.15 | $0.30 | $1.20 |
Text- or image-to-video, 10 seconds | $0.45 | $0.90 | $3.60 |
Video-to-video, 5 seconds | $0.72 | $1.44 | $2.16 |
Video-to-video, 10 seconds | $1.08 | $2.16 | $4.32 |
Reframe, per second | $0.06 | $0.12 | $0.36 |
Prices are for SDR output; HDR is twice the SDR price and HDR with EXR is three times. The API also exposes Multi-Keyframe control with up to 16 keyframes in one clip and video-to-video up to 20 seconds. A five-second 1080p Ray3.2 clip costs the same $1.20 through the API as it does on monthly Plus, so the API is not a discount route; it is the route for automation.
Solo creators and freelancers. Plus is the right starting point. It includes commercial use and enough credits for about 25 finished five-second 1080p Ray3.2 clips, or many more drafts.
Content teams and agencies. Pro gives four times Plus's credits for three times the price and raises Luma Agents usage, which matters if you use agents to plan and run multi-step creative work. If several people need shared credits, analytics and SSO, ask Luma about the Team plan instead of buying separate Pro seats.
Studios with heavy volume. Ultra's 150,000 credits cost $0.002 per credit on monthly billing and about $0.0017 on yearly billing, the lowest self-serve rate. It only pays off if the team really consumes that volume every month.
Developers. Use the API for anything that runs inside an app, a backend job or a batch pipeline. Keep API spend in its own budget line, separate from any app subscription.
Decision archive
Track how Luma Dream Machine pricing has moved over time, including plan lineup shifts, free access changes, and starting price updates.
First archived
August 7, 2026
Starting price moved up $17.01.
View source pageStarting price
$25
Access model
Free plan available
Plan count
5
Billing unit
Flat monthly
Free
dm-web-free
Monthly: $0/mo
Annual: Not listed
Usage: Try Luma for free from lumalabs.ai; the pricing page does not list a free credit allowance
Plus
dm-web-plus
Monthly: $30/mo
Annual: $25/mo ($300 billed yearly)
Usage: 10,000 credits/mo; Luma and third-party image and video models; guest collaborator edit access; commercial use
Pro
luma-pro
Monthly: $90/mo
Annual: $75/mo ($900 billed yearly)
Usage: 40,000 credits/mo; everything in Plus; 4x Luma Agents usage
Ultra
luma-ultra
Monthly: $300/mo
Annual: $250/mo ($3,000 billed yearly)
Usage: 150,000 credits/mo; everything in Pro; 15x Luma Agents usage
Team and Enterprise
dm-web-enterprise
Monthly: Not listed
Annual: Not listed
Usage: Sales-led: team management, shared team credits, usage analytics and SSO; Enterprise adds commitments, training and custom fine-tuning
First archived
July 18, 2026
Pricing was reviewed with no headline change.
View source pageStarting price
$7.99
Access model
Free plan available
Plan count
5
Billing unit
Flat monthly
Dream Machine Web Free
dm-web-free
Monthly: $0/mo
Annual: Not listed
Usage: Limited monthly credits; draft resolution; non-commercial use only; watermarks
Dream Machine Web Lite
dm-web-lite
Monthly: $9.99/mo
Annual: $7.99/mo ($95.90 billed yearly)
Usage: 3,200 monthly credits; full Ray3 access; 4K with up-res; watermarks; non-commercial
Dream Machine Web Plus
dm-web-plus
Monthly: $29.99/mo
Annual: $23.99/mo ($287.99 billed yearly)
Usage: 10,000 monthly credits; full Ray3 access; 4K with up-res and HDR; commercial use; no watermarks
Dream Machine Web Unlimited
dm-web-unlimited
Monthly: $94.99/mo
Annual: $75.99/mo ($911.90 billed yearly)
Usage: 10,000 monthly fast credits plus unlimited relaxed-mode credits
Dream Machine Web Enterprise
dm-web-enterprise
Monthly: Not listed
Annual: Not listed
Usage: 20,000 monthly credits plus custom enterprise terms; not available on iOS
Starting price
$7.99
Access model
Free plan available
Plan count
5
Billing unit
Flat monthly
Dream Machine Web Free
dm-web-free
Monthly: $0/mo
Annual: Not listed
Usage: Limited monthly credits; draft resolution; non-commercial use only; watermarks
Dream Machine Web Lite
dm-web-lite
Monthly: $9.99/mo
Annual: $7.99/mo ($95.90 billed yearly)
Usage: 3,200 monthly credits; full Ray3 access; 4K with up-res; watermarks; non-commercial
Dream Machine Web Plus
dm-web-plus
Monthly: $29.99/mo
Annual: $23.99/mo ($287.99 billed yearly)
Usage: 10,000 monthly credits; full Ray3 access; 4K with up-res and HDR; commercial use; no watermarks
Dream Machine Web Unlimited
dm-web-unlimited
Monthly: $94.99/mo
Annual: $75.99/mo ($911.90 billed yearly)
Usage: 10,000 monthly fast credits plus unlimited relaxed-mode credits
Dream Machine Web Enterprise
dm-web-enterprise
Monthly: Not listed
Annual: Not listed
Usage: 20,000 monthly credits plus custom enterprise terms; not available on iOS
Evidence boundary
Editorial guidance grounded in official product sources.
FAQ
Plus, at $30 a month or $25 a month billed yearly, with 10,000 monthly credits and commercial use.
No. App plans use monthly credits, while the Luma API is billed per video, so the two need separate budgets.
Yes. Pro includes 4x and Ultra 15x the Luma Agents usage of Plus, within the same plan.
Luma's pricing page no longer lists the Dream Machine Web Lite, Plus and Unlimited plans; it shows Plus, Pro and Ultra, with Team and Enterprise through sales.
About 25 five-second Ray3.2 clips at 1080p, since each costs 400 credits, or about 500 five-second draft clips at 20 credits each.
When generation must run inside a product or automated pipeline. A five-second 1080p Ray3.2 clip costs $1.20 through the API, the same as on monthly Plus.
Internal links
Pair the pricing snapshot with alternatives and the full profile page.
Open direct comparison pages before choosing a plan.
Sanity-check nearby tools before committing to a pricing tier.